HONG KONG (Reuters) – Chinese gaming and social media giant Tencent Holdings Ltd said second-quarter net profit rose 37%, beating market estimates, on higher demand for its video games as coronavirus-related lockdowns kept people indoors.
The world’s largest gaming firm by revenue booked a 33.1 billion yuan ($4.76 billion) profit for the three months through June. That was ahead of an analyst average estimate of 27.56 billion yuan, according to data from Refinitiv.
Revenue rose 29% to 114.88 billion yuan, versus market expectations of 112.76 billion yuan.
(Reporting by Pei Li, editing by Louise Heavens)